ateneo intellectual property Policy
Downloadable Copy:
TABLE OF CONTENTS
Section 2: DEFINITIONS
Section 3: GENERAL PRINCIPLES
Section 4: OBJECTIVES
Section 5: SCOPE OF THE POLICY
Section 6: OWNERSHIP
Section 7: COPYRIGHT
Section 8: PATENTS & RELATED RIGHTS
Section 9: TRADEMARK
Section 10: UNDISCLOSED INFORMATION
Section 11: IMPLEMENTATION AND PROTECTION OF INTELLECTUAL PROPERTY
Section 12: BREACHES
Section 13: EFFECTIVITY
Innovative Leadership Workshop Series through Game-based Learning
Sat, Apr 12
|Areté, Ateneo de Manila University


Time & Location
Apr 12, 2025, 9:00 AM – 4:00 PM
Areté, Ateneo de Manila University, Ateneo de Manila University, J3RG+JFM, Katipunan Ave, Quezon City, 1108 Metro Manila, Philippines
About the event

Innovative leadership is a critical skill in today’s fast-evolving world. Traditional learning methods often struggle to engage participants due to challenges such as short attention spans, limited communication skills, and a strong preference for customized learning experiences.
The Ateneo Intellectual Property Office (AIPO) and Gaming Library offer Game-Based Learning (GBL) as a compelling solution by incorporating experiential, social, and personalized learning approaches. Through structured play, participants enhance their ability to think critically, work collaboratively, and develop leadership skills in an immersive and engaging environment. This workshop leverages GBL to equip participants with 21st-century skills essential for navigating complex innovation landscapes.
This workshop series will focus on the 4Cs of the 21st Century Skills: [1] Critical Thinking, [2] Creativity, [3] Communication, and [4] Collaboration.
Date & Time: 🕘 9:00 AM - 4:00 PM
Venue:📍 Aboitiz Sandbox Zone, 3rd Floor, Areté, Ateneo de Manila University