Ateneo Blue Nest Concludes Game-Based Learning Workshop for Philippine Startup Week 2025
- Daniella Guerrero
- Nov 14, 2025
- 2 min read
Ateneo Blue Nest, the university’s official startup incubator under the Ateneo Intellectual Property Office (AIPO), successfully concluded its Game-Based Learning Workshop in celebration of Philippine Startup Week (PHSW) 2025 last November 13, 2025. The event brought together over 50 founders, investors, innovators, and incubator partners for an afternoon of interactive learning through strategic board games designed to simulate real-world leadership and decision-making environments.

The workshop utilized the Pandemic Board Game to promote experiential learning and reveal participants’ approaches to strategy, negotiation, collaboration, and problem-solving. This method allowed attendees to reflect on their leadership styles in a dynamic, low-stakes setting while engaging with peers from both local and international startup ecosystems.

Participants represented six countries, creating a diverse environment that facilitated meaningful conversation and cross-border exchange. Founders and community members from Singapore, Japan, Vietnam, Brazil, the United States, and the Philippines joined the workshop, underscoring the growing global interest in Philippine innovation and entrepreneurship. Ateneo Blue Nest extends its appreciation to its international and regional partners for their participation and support: Reactor School (Singapore), JETRO – Japan External Trade Organization (Japan), TechShake (ASEAN Community), and AHG Lab (Philippine Venture Studio).

Ateneo Blue Nest likewise expresses gratitude to Gaming Library for providing the board games used throughout the workshop and for supporting the University’s game-based learning initiatives. This collaboration reflects Ateneo’s sustained commitment to fostering innovation, experiential education, and ecosystem-building within the Philippine startup landscape. Through initiatives such as this workshop, Ateneo Blue Nest continues to create platforms where students, alumni, founders, and international partners can connect, learn, and co-create solutions for a more dynamic and globally engaged entrepreneurial community.
To learn more about the Ateneo Blue Nest Incubation Program or Ateneo Intellectual Property Office (AIPO), visit www.aipo.ateneo.edu or send them an email: aipo@ateneo.edu.



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The use of the Pandemic Board Game to enhance experiential learning in leadership and decision-making is truly innovative! It’s fascinating how diverse participation from six countries can enrich the learning experience. Given the emphasis on collaboration and strategy, what insights did participants gain about their leadership styles through this workshop? I’m curious about how these methods can be applied to other areas of training, especially in tech startups. For more engaging discussions, you might find insights from Abyssus useful.
Great to see how game-based learning encourages teamwork, creativity, and problem-solving. These practical workshops inspire innovation. Even tools like Delta Executor remind us that the right tools can enhance learning and experimentation when used responsibly.
Great collaboration! It’s inspiring to see Ateneo Blue Nest, Gaming Library, and partners fostering innovation and trend games game-based learning, creating valuable opportunities for students and the Philippine startup community.